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openGL bug in Unity 5.4, illegal operation?

Hello, I am working on an app for iOS 9.3 on Mac OSX 10.11 and I get this message looping in the editor but it doesn't cause a crash or any bug : OPENGL NATIVE PLUG-IN ERROR: GL_INVALID_OPERATION:...

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Multitouch swipe to kill enemy (2D) (mobile)

Building a fast paced game in which swipes and taps all kill enemies, so multitouch is important. With the help of one @Bunny83 's old posts, I've created an empty gameobject on my world and inserted...

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Questions about Sprite Editor and Atlas, iOS

Hello, I'm currently working on a iOS port for an android game in unity and we're having some problems with the performance in older models (Iphone 4 and Ipad mini), right now we're trying to solve an...

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MakeGenericType when generic types have ValueType,IL2CPP will product Aot...

I test for this code: Type type=typeof(List<>); type=type.MakeGenericType(new Type[]{typeof(int)}); object obj=Activator.CreateInstance(type); Debug.Log(obj!=null); if use IL2cpp build,product...

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iOS Detect Volume Button Press

Is there any function for ios that detects when the user presses one of the volume buttons? I can't seem to find anything along the lines.

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iOS game lagging after upgrade unity5.4.0f3

I have a game write in Unity 5.3. I saw the Unity5.4 released and I upgrade my Unity version from 5.3.6f1 to 5.4.0f3. Everything done well in the Unity Editor. I didn't modify any code and...

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WWW.h crash in store build

Hi everybody, we currently released a game on the app store and now there are two users who experience crashes from time to time. I can't really pinpoint the problem, but here are the crash logs: #...

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Leaks on iOS build related to Unity

Hello, I am currently trying to build our app for iOS, using Unity 5.4 and IL2CPP for 64 bits applications. Also worth noting is that we have a bunch of plugins such as Wwise, PopcornFx and the...

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Button highlight not intended on Android and iOS

Hi, So you can understand my bug i will explain what my scene looks like. I have two full white screen with a button on each. The two buttons have the exact same position. Clicking on the button we...

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Application Crashes On Launch - How To Fix?

Hey guys, I've been encountering a really nasty bug for the past couple of weeks that I can't seem to get rid of. I'm building an iOS game using the unity engine and the issue only arises on a mobile...

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How to take iOS microphone input while native player or streaming service is...

It seems that whenever I access the microphone (using for example the answers http://answers.unity3d.com/questions/1113690/microphone-input-in-unity-5x.html), what ever the iOS is playing from the...

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ios gpu render 100%

Hi there! I make game with a lot of "scroll items", so when I test it on iPhone 5 it works good and show 60 fps, but when I test app on iPad mini 1, no retina, it show 40-45 fps, and 100% gpu render....

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After Unity 5.4.0f3 upgrade, the file iPhone_Sensors.h in exported Xcode does...

Hello all, I recently upgraded my project from 5.3.5f1 to 5.4.0f3 and am now getting compiler errors in Xcode when I export my Unity project to an iOS project. The errors show in the file...

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Xcode build errors for unity game

I am experiencing problems in building my unity game that I built with 4.7.2. Xcode builds fine with Unity and opening it up on Xcode and trying to build the game to the device I am faced with the two...

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updating to 5.4

i had update from 5.3 to 5.4 and i can't run the ios build alt text![alt text][1] [1]: /storage/temp/75784-screen-shot-2016-08-10-at-123409-am.png gles2 not found and android/log.h not found in ios...

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Which one is better for iOS?

Hello. Which one is better for iOS -> using 20 of the 2048x2048 texture and 20 material or using 40 of the 1024x1024 texture and 40 material. thx.

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Cloud build ios : This device was signed for the App Store and connot be...

Hi, I'm all new to cloud build and I would like to install my game to my iPhone/iPod by share links but when I cilc "Detect Device" on my phone, I get the error " This device was signed for the App...

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Sprites inconsistently turning black on iOS

On the project I'm currently working on, a number of sprites are rendering as black rectangles, irrespective of their original image. Every time the project is run on iOS, at least one of the sprites...

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Delete file in iOS with Application.dataPath get UnauthorizedAccessException:...

Hello everyone, I'm having a little issue with deleting a file on iOS. Basically, I save all my file inside a "AssetBundles" folder then just drag and drop it in the "Data" folder when building the at....

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Callbacks from C to C# are not working in 5.4.0f3

Here is my simple flow of callback from ios to unity. private delegate void CallbackDelegate(); [DllImport("__Internal")] private static extern void PluginFunction(CallbackDelegate callback); void...

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