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How to take iOS microphone input while native player or streaming service is running?

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It seems that whenever I access the microphone (using for example the answers http://answers.unity3d.com/questions/1113690/microphone-input-in-unity-5x.html), what ever the iOS is playing from the native player stops. Do you know if there is a way to listen in the microphone while music is playing through the iOS native player? I would like to allow users to visualize music that is streaming from another service by allowing it to play via the device speakers and taking it through the microphone.

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