I'd like to disable JIT compilation in the PC editor so we can track down and solve some problems with generic classes being unable to be compiled at runtime when deploying to device.
We've run into some pretty nasty problems when deploying our projects because mobile platforms generally don't support runtime code generation/JIT compilation.
From [the Mono docs][1], there appears to be a way to disable JIT by forcing Full-AOT mode - however I'm not sure how I go about doing this in Unity.
Thanks
[1]: http://www.mono-project.com/docs/advanced/aot/
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