Some friends and I developed our first game (2D) and did not think about compression while creating the textures for our sprites. So we did not create the textures POT and unfortunately there are many (~200). Consequently the textures cannot be compressed with PVRCT and our OS version of the game is way to big (300MB while the .apk is arround 40MB). What is the most practical way to fix this? Is it possible to automate the conversion? Can i force Unity to convert the textures at reimport?
Any suggestion is really appreciated!
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