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Why there is memory overhead when loading scene asset bundle on ipad mini 1?

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Hi, 1. i try to run app on ipad mini 2, ipad air, iphone4 or iphone5 2. scene asset bundle is downloaded 3. scene is loaded, peak is around 160mb Problem: 1. i try to run app on ipad mini 1 2. scene asset bundle is downloaded 3. scene is loaded, it goes beyond 250mb and crashes. If I cut out some textures/animations from the scene, then peak in 1st case is around 120mb and on ipad mini 1 is around 220mb. It seems like there is around 100mb overhead... Why? Any suggestions? Is there any real big differences between how unity works on ipad mini1 and ipad mini2? Inb4: the app is 2D and I mainly use sprites

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