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Issue with AddPlayersToMatch on iOS 8

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I'm working a matchmaking screen with U3DXT and I have an issue with AddPlayersToMatch but only on iOS8. Here's what I'm trying to do: 1. Player A do a matchmaking.FindMatch(). 2. Player B do a matchmaking.FindMatch(). 3. When the 2 players are connected, Player A do matchmaking.AddPlayersToMatch(). 4. After 10 seconds Player A leave the match with match.Disconnect() and matchmaking.Cancel(). 5. Then Player A is stuck in a state where he will never be able to do a matchmaking.FindMatch() again. (He always receive an error code 13: GKErrorMatchRequestInvalid) As I say, the same flow is working correctly on iOS 7. Anyone know why the Player A can get stuck in that state, or how to fix his state ? Thanks

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