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Android an iOS version of Plugin

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I am the publisher of a plugin for Unity. It is a Bluetooth LE plugin. Currently I only have an iOS version of it. I only charge $5 for it. I am working on an Android version of the same thing. I would like to know the best way to release it. I could just add it to the current iOS version and still charge only $5. I know this is probably what developers would like. It has taken me a lot of work, however, and I would like to charge $10 for the combined iOS and Android plugin. So here is the question: Should I add the Android version to the existing plugin and raise the price to $10 or Should I create a new Android version that is also $5 and then add another new plugin that is combined for $10? Obviously the second option adds more work for me in keeping everything up to date. I am also a little worried it might add confusion to those who want to buy it. So I am reaching out to see what you all think. I would also love a response from someone at Unity in case there is some kind of policy or best practice in cases like this.

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