Apple just updated their submission process, and the u3dxt package is now causing validation to fail (hooray for apple!);
Your app contains non-public API usage.
The app references non-public selectors in Payload/[APPNAME].app/[APPNAME]:
acheievementDelegate:,composeViewDelegate:, gamecenterDelegate:,leaderboardDelegate:,setAchievementDelegate:,setComposeViewDelegate... and so on.
I am using unity 4.3.2f1, and I deleted the u3dxt data out of my project and reimported the latest via the asset store, just to be sure.
If I remove u3dxt from my project, I can pass validation.
Is there a fix coming? Or is there anything I can do to get by this?
I am using this package for Game Center integration, so removing those modules isn't an option for me.
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