Quantcast
Channel: Questions in topic: "ios"
Viewing all articles
Browse latest Browse all 4709

u3dxt causing failed validation

$
0
0
Apple just updated their submission process, and the u3dxt package is now causing validation to fail (hooray for apple!); Your app contains non-public API usage. The app references non-public selectors in Payload/[APPNAME].app/[APPNAME]: acheievementDelegate:,composeViewDelegate:, gamecenterDelegate:,leaderboardDelegate:,setAchievementDelegate:,setComposeViewDelegate... and so on. I am using unity 4.3.2f1, and I deleted the u3dxt data out of my project and reimported the latest via the asset store, just to be sure. If I remove u3dxt from my project, I can pass validation. Is there a fix coming? Or is there anything I can do to get by this? I am using this package for Game Center integration, so removing those modules isn't an option for me.

Viewing all articles
Browse latest Browse all 4709

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>