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Everyplay for Unity3D - Error for building on iOS

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Hi, I can't open my project because of this two errors (saw it in mu Unity console): KeyNotFoundException: The given key was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (.TKey key) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:150) UnityEditor.XCodeEditor.XCProject..ctor (System.String filePath) (at Assets/Facebook/Editor/iOS/third_party/XCodeEditor-for-Unity/XCProject.cs:95) UnityEditor.FacebookEditor.XCodePostProcess.OnPostProcessBuild (BuildTarget target, System.String path) (at Assets/Facebook/Editor/FacebookPostprocess.cs:25) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun() AND KeyNotFoundException: The given key was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (.TKey key) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:150) Everyplay.XCodeEditor.XCProject..ctor (System.String filePath) (at Assets/Editor/Everyplay/XCodeEditor/XCProject.cs:93) EveryplayPostprocessor.ProcessXCodeProject (System.String path) (at Assets/Editor/Everyplay/Scripts/EveryplayPostprocessor.cs:124) EveryplayPostprocessor.PostProcessBuild_iOS (System.String path, System.String clientId) (at Assets/Editor/Everyplay/Scripts/EveryplayPostprocessor.cs:76) EveryplayPostprocessor.OnPostProcessBuild (BuildTarget target, System.String path) (at Assets/Editor/Everyplay/Scripts/EveryplayPostprocessor.cs:24) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun() Any idea? It worked ... yesterday ! :( I don't understand, and the Everyplay's support is ... very very slow. Thank you in advance for your help. Best regards, AB

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