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Timeline causes IOS app to crash when adding it, how do i fix this/

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I have a blank app one with scene, camera direcional light and i'm building for IOS using the latest 2018.4.5 version when i don't have timeline in the scene, it runs, when i add timeline to any scene (even one that's not the first one running) the game crashes on boot on the first frame, with an obscure error. Thread 0 (crashed) 0 opc-Test 0x000000010556b5c8 1 opc-Test 0x000000010556b570 2 opc-Test 0x000000010556b39c 3 opc-Test 0x00000001051ef580 4 opc-Test 0x00000001051ef5dc 5 opc-Test 0x00000001051ef7ec 6 opc-Test 0x00000001056a36e8 7 opc-Test 0x0000000104a5a2f4 8 opc-Test 0x0000000104a5a1e0 9 QuartzCore 0x00000001979f4f90 CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) 10 QuartzCore 0x0000000197abeb10 display_timer_callback(__CFMachPort*, void*, long, void*) 11 CoreFoundation 0x00000001935d8a8c __CFMachPortPerform 12 CoreFoundation 0x00000001935ff690 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ 13 CoreFoundation 0x00000001935feddc __CFRunLoopDoSource1 14 CoreFoundation 0x00000001935f9c00 __CFRunLoopRun 15 CoreFoundation 0x00000001935f90b0 CFRunLoopRunSpecific 16 GraphicsServices 0x00000001957f979c GSEventRunModal 17 UIKitCore 0x00000001bff73978 UIApplicationMain 18 opc-Test 0x0000000104a52530 19 libdyld.dylib 0x00000001930be8e0 start

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