When I compare 2 nullable int? numbers through "==" which are equal null I get a "false" result. It's only happens on iOS build. If I compare them through "Equals(x1,x2)" I get a "true" result, as it should be.
How can I fix comparison through "==" ?
My Unity version is 2018.3.2f1, but the 2019.1.7f1 has same problem.
Scripting Runtime Version and api compatibility version are .NET 4.x .
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