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how to save image in app IOS

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Hi, we need your help. We have to save an image captured by device camera in a local gallery and load it in a second time. How transform my image in bytes for save them in a variable and load it? My code is: using System; using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; public class RichiamoCamera : MonoBehaviour { // Start is called before the first frame update void Update() { } private void OnMouseOver() { if (Input.GetMouseButtonDown(0)) { // Don't attempt to use the camera if it is already open if (NativeCamera.IsCameraBusy()) return; TakePicture(512); } } private void TakePicture(int maxSize) { NativeCamera.Permission permission = NativeCamera.TakePicture((path) => { Debug.Log("Image path: " + path); if (path != null) { // Create a Texture2D from the captured image Texture2D texture = NativeCamera.LoadImageAtPath(path, maxSize); if (texture == null) { Debug.Log("Couldn't load texture from " + path); return; } // Assign texture to a temporary quad and destroy it after 5 seconds GameObject quad = GameObject.CreatePrimitive(PrimitiveType.Quad); quad.transform.position = Camera.main.transform.position + Camera.main.transform.forward * 2.5f; quad.transform.forward = Camera.main.transform.forward; quad.transform.localScale = new Vector3(1f, texture.height / (float)texture.width, 1f); Material material = quad.GetComponent().material; if (!material.shader.isSupported) // happens when Standard shader is not included in the build material.shader = Shader.Find("Legacy Shaders/Diffuse"); material.mainTexture = texture; Destroy(quad, 5f); } }, maxSize); Debug.Log("Permission result: " + permission); } } I need insert the code for save the photo and load it in a this code after transform a screen shot in texture2D.

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