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BroadcastStatusCallback of ReplayKit doesn't work in Unity 5.6.x

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Hello. I am using iOS Broadcast by RelpayKit API. And i called Replaykit.StartBroadcasting() like as in Unity Script API site. ReplayKit.StartBroadcasting((bool success, string error) => Debug.Log(string.Format("Start : {0}, error : `{1}`", success, error))); Broadcasting works fine. but i never see any Debug.Log() while broadcasting. Callback doesn't work. Because this problem, i have some trouble. I block UI while ReplayKit.isBroadcasting become true(because callback doesn't work). However i never know getting an error, because callback doesn't work. ReplayKit.lastError can't use, because it can't clear while process. I tested in Unity 5.5.1, 5.6.3, 5.6.4 version. And i notice callback works fine in Unity 5.5.1 version. But others is not. please help me.

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