This project builds fine to iOS in 2017.1. After upgrading to 2017.3.0f3 builds fail with:
Failed running C:\Program Files\Unity2017_3_0F3\Editor\Data\il2cpp/build/UnityLinker.exe --api=NET_2_0 -out="C:\Users\Public\Data\Projects\ARFX\Unity\ARFX\Temp\StagingArea\Data\Managed\tempStrip" -l=none -c=link --link-symbols -x="C:/Program Files/Unity2017_3_0F3/Editor/Data/PlaybackEngines/iOSSupport\Whitelists\Core.xml" -f="C:\Program Files\Unity2017_3_0F3\Editor\Data\il2cpp\LinkerDescriptors" -x "C:\Users\Public\Data\Projects\ARFX\Unity\ARFX\Temp\StagingArea\Data\Managed\..\platform_native_link.xml" -x "C:\Users\Public\Data\Projects\ARFX\Unity\ARFX/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml" -x "C:\Users\Public\Data\Projects\ARFX\Unity\ARFX/Temp/StagingArea/Data/UnityEngine.xml" -x "C:\Users\Public\Data\Projects\ARFX\Unity\ARFX\Temp\StagingArea\Data\preserved_derived_types.xml" -d "C:\Users\Public\Data\Projects\ARFX\Unity\ARFX\Temp\StagingArea\Data\Managed" -a "C:\Users\Public\Data\Projects\ARFX\Unity\ARFX\Temp\StagingArea\Data\Managed\Assembly-CSharp-firstpass.dll" -a "C:\Users\Public\Data\Projects\ARFX\Unity\ARFX\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll" -a "C:\Users\Public\Data\Projects\ARFX\Unity\ARFX\Temp\StagingArea\Data\Managed\Assembly-UnityScript-firstpass.dll" -a "C:\Users\Public\Data\Projects\ARFX\Unity\ARFX\Temp\StagingArea\Data\Managed\Assembly-UnityScript.dll" -a "C:\Users\Public\Data\Projects\ARFX\Unity\ARFX\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll" -a "C:\Users\Public\Data\Projects\ARFX\Unity\ARFX\Temp\StagingArea\Data\Managed\M3D_DLL.dll" -a "C:\Users\Public\Data\Projects\ARFX\Unity\ARFX\Temp\StagingArea\Data\Managed\UnityEngine.Analytics.dll"
stdout:
Fatal error in Unity CIL Linker
System.NullReferenceException: Object reference not set to an instance of an object.
at UnityLinker.AddUnresolvedStubsStep.GetTypeModule(TypeReference type, AssemblyDefinition[] assemblies)
at UnityLinker.AddUnresolvedStubsStep.Process()
at Mono.Linker.Steps.BaseStep.Process(LinkContext context)
at Mono.Linker.Pipeline.Process(LinkContext context)
at UnityLinker.UnityDriver.Run()
at UnityLinker.UnityDriver.RunDriver()
stderr:
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:89)
UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String[], String[], String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:82)
UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(String, IEnumerable, String, String[], String[], String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:204)
UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:114)
UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:152)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:34)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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