Hi, I'm doing a project that needs external display use on iOS device.
I saw that unity's Display.displays is avaliable for iOS, and it DID work on one test project.
But the same code just don't work on the other project, and I tried everything to find the problem but no solution..
int currentDisplayCount=0;
IEnumerator CheckExternalDisplays(){
while(true){
if(currentDisplayCount != Display.displays.Length){
Debug.Log ("# of External Displays : " + Display.displays.Length);
if(Display.displays.Length > 1){
Debug.Log ("Disp1 SystemWidth, SystemHeight : "
+ Display.displays[1].systemWidth +"x"+Display.displays[1].systemHeight);
Display.displays[1].Activate();
Display.displays[1].SetRenderingResolution(1920, 1080);
Debug.Log ("Set to FHD. \nDisp1 SystemWidth, SystemHeight : "
+ Display.displays[1].systemWidth +"x"+Display.displays[1].systemHeight);
Debug.Log ("Disp1 Resolution : "+Display.displays[1].renderingWidth+"x"+Display.displays[1].renderingHeight);
for(int i=0 ; i
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