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Conflict between two iOS plugins overriding AppControllerClassName

I am developping an iOS application using two plugins. These two plugins try to override the `AppControllerClassName` constant as soon as they get loaded, using the `IMPL_APP_CONTROLLER_SUBCLASS` macro...

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After building application on Iphone FPS Controller doesnt respond to the...

FPS Controller walks in the direction you are looking and stops, looking up, start walking again by looking down. Works totally fine in Unity, with IOS and PC Plattform. Just when I make the...

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No ads appearing in ios app

So I made a game and when I run it in unity it shows the ad screen. When I build the game and run it on my iPhone it does not show any ads. Does anyone know why this is?

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iOS can't connect to SQLite DB

Hi everybody. I've a little problem. I have decided to use SQLite to save my application's data. I set up the following code to Write and delete datas by ID. (I don't need to read data, only to write...

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In-App iOS not working on production build

I am using 2017.1.1. I uploaded the build to production without testing in-app purchase. I integrated Unity-IAP for that. It initialises okay but then I am getting the following errors: 2018-05-27...

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IOS and Android App devopment - Two projects or one?

Hello, I'm new to Unity (only downloaded last night!). I have been in discussions with a developer about an app I have in mind for both IOS and Android. I was of the understanding that, with Unity, you...

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What is the most commonly used way of authenticating users in iOS apps?

In Android apps, you use Google accounts for logging in and managing users' data. I've also seen Facebook and Twitter accounts being used. But what do people use in Apple apps? Do they use Apple ID or...

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Use windows to dev and Mac to build, is possible ?

Hello, I want to create a game and publish it on appStore. My girlfriend have a mac but i cant' use it to code so i want to know if it's possible to code the game on windows and use the mac only to...

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Most commonly used login service in iOS apps?

In Android apps, you use Google accounts for logging in and managing users' data. I've also seen Facebook and Twitter accounts being used. But what do people use in Apple apps? Do they use Apple ID or...

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Create a PDF file for Android and iOS

Hello, I'm trying to Generate/Create a PDF file with Android and iOS. This files have to be generate with Images and Text. But i can't find anything in the asset store that could solve this problem. Do...

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How to add IAP to my iOS game?

Right, so I only have experience with making Android games, and there it's easy enough to just have IAP routed through Google accounts. What is the way of doing this for Apple games? Do you use Apple ID?

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PBXProject and UNITY_IOS issue in PostProcessBuild step on 2018.1

Hi,When deploying our project to iOS, I've been using various methods of UnityEditor.iOS.Xcode.PBXProject in a [PostProcessBuild] method to apply a few fixes to the generated Xcode project before the...

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iOS build failing - "UnityLinker.exe did not run properly!"

I've looked around for answers - the only issue I can really seem to find is that there is a 'link.xml' or 'linker.xml' file somewhere in the assets folder that needs to be thrown out. I'd happily...

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Unity3D, Vuforia AR and Substance Materials

Unity 2018.1.0f2 Vuforia: 7.1.34 Substance: 2.0.1 Hi guys, I am building a very simple AR scene and everything was fine until I decided to use substance materials. Not sure why this is happening but I...

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Unity gets stuck at Converting managed assemblies to C++ for iOS build.

After importing google ads plugin unity is unable to create a xcode project. The building process gets stuck on Converting managed assemblies to C++. I'm working on Unity 2017.3.0f3.Unity hangs at...

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IOS: error reading atlas file for atlas asset

Hey evetyone, so, in phone ios I have this error, but not in android as you can see it happens when I call Reset() any help, appreciated Error reading atlas file for atlas asset:...

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How to use the Microphone class to record multiple AudioClip's

I have an iOS application and I want to let the user record audio whenever they push a button, and stop recording on a second press. I don't know if I'm using the Microphone class correctly, but there...

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Streamed textures appearing as default white only on iOS

Using UnityWebRequest to stream textures or asset bundles containing textures results in a default white texture on device. The same approach has been tested and works fine on mobile and webGL, the...

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Spawing Hololens Camera OR ARCamera at user defined spawn locations

Hello everyone. I am new to Unity and I am exploring HLAPI that UNITY provides for server client multiplayer scenes. As in Tanks Multiplayer demo that Asset store has, we have 'NetworkStartPosition'...

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Cloud build fails code signing for OneSignal

Hi folks, ---------- So I'm getting the following errors from the cloud build when it attempts to build for iOS. I'm using OneSignal, and apparently there's a separate target that has its own code...

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