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How to get 60 Frames per second in iOS?

Hi Friends, I am moving a game object using "gameObject.transform.localPosition += Vector3.left * Time.deltaTime * 400;" in Update function. It is moving smoothly without jittering in Android. But In...

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When I load my unity project on Xcode, it loads but all my C# scripts isn't...

My C# scripts aren't working, for example... I build my project, then I go to my folder which I built and click on the Xcode file, it works all fine. But once I import to my phone, I go for a quick...

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Cannot obtain apns token in Unity 5.4.0

After calling **NotificationServices.RegisterForNotifications** in new Unity 5.4.0f3 **deviceToken** is not received and **registrationError** also is null. In Unity 5.3.6 it works fine. Maybe anyone...

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IL2CPP from mono makes build size 15x larger

So I've been reading on IL2CPP because it is now seemingly required by apple for the 64 bit support. I know it's supposed to increase build size but when I was buiding in mono my IPA file is 12 mb if I...

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Cannot register for remote notifications in Unity 5.4.0f3

After calling **NotificationServices.RegisterForNotifications** in new Unity 5.4.0f3 **deviceToken** is not received and registrationError also is **null**. In Unity 5.3.6 it works fine. Maybe anyone...

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Loading Scripts from asset bundle in iOS and WebGL.

Hi, I am trying to load scripts from Asset Bundle in Android, iOS and WebGL. In Android I am able to load scripts using Reflection and Assembly.Load as given in the link...

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tvOS Ad Network

I want to integrate ads into my tvOS game but can't able to find any ad network. Can anybody suggest me about this?? Otherwise I need to launch my game without any kind of ad integration. I found one...

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Integrating GameAnalytics for Unity Undefined symbols for architecture armv7

Hey there, I integrated GameAnalytics for Unity with their package on the Asset store and when I build on iOS, I get the following error "Undefined symbols for architecture armv7:...

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SystemInfo.deviceUniqueIdentifier ready for Limit-Ad-Tracking in iOS 10?

Apple says: "In iOS 10 and later, the value of advertisingIdentifier is all zeroes when the user has limited ad tracking." Is SystemInfo.deviceUniqueIdentifier ready for this changing?

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Is it possible to send Game Center challenges to your friends using Unity's...

I'm wondering if there's a way to send your Game Center friends challenges (via this [Apple Developer Documentation][1]) or even just normal messages using Unity's own [Social API][2]. It would be cool...

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iMessage applications (iOS 10)

iOS 10 introduced new feature: games (and other apps) inside the iMessage application. In XCode it is the new type of application. Is it possible to make iMessage applications in Unity? If not, when...

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AssetBundleManager - what asset bundle URL to specify for iOS (Xcode...

Hello, For my Unity project that is targeting iOS, I'm attempting to use the Asset Bundle functionality with the AssetBundleManager helper (https://www.assetstore.unity3d.com/en/#!/content/45836). My...

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After upgrading to unity 5.4 Substance crash after building for iOS and goes...

Hey Peeps I am experiencing yet another weird one. After upgrading from **unity 5.3.6f1** to **unity 5.4.0f3** every time i open a my project it crashes(if the substance is not included it doesnt crash...

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Multiple screens - how can i deativate an activated screen?

I am using airplay on ios to show a different screen on the tv. But sometimes for performance i want to avoid rendering the second screen and simply mirroring the mainscreen. The Display class has an...

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Can I build unity 4.7.x project with xcode8?

Is it possible to build 4.7.x ios project with xcode 8?

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MouseOver Inaccurate

I have an eventlistener on several objects, they change the color of the object that the mouse is currently hovering over. However, I'm finding this highly inaccurate with certain Camera postion/FOV...

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Need help ios native share

I would like to share game link on ios using ios native share function. I do not want to share any image with it. I only require to share text. #if UNITY_IOS public struct SocialSharingStruct { public...

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iOS/Android Save and Load Texture

I need to save a texture and retrieve it later for use, for both iOS, Android and computer(for testing purposes). How can I do this?

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'iOS/Android is not included in your Unity Pro license', even though I just...

Hey guys, I'm getting this when I go to build for Android, iOS etc. ![alt text][1] Even though I recently upgraded my license to the new Pro which covers all platforms. Even if I go to Update License...

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iOS 9 & iOS 10 my Audio gets stuck outputting to headphone jack only

My Unity iOS generated Apps won't play audio out to the speakers, just the headphone jack. I know it isn't a mechanical problem with my devices because other apps play to speakers just fine. I've tried...

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