How do I keep Debug.Log in archive/release iOS builds?
I'm trying to capture Debug.Log to files Application.logMessageReceived in order to help diagnose bugs. This appears to work fine, except in archive/release builds on iOS, where I get nothing. Is...
View Article'Social.Showleaderboardsui()' keeps showing the achievements page in iOS?
I'm trying to display the leaderboards in my iOS game. I get the user to log in and then call; Social.showleaderboardui(); Yet this seems to act exactly like Social.showAchievementsui(). Both buttons...
View ArticleSeveral Memory Optimization Questions
1. When compiling with stripping level: Use micro mscorlib I get the following error when clicking on the second button in my game when running on an iPhone 4s. I do not get the error in the simulator....
View ArticleCloudBuild - This device was signed for App Store and cannot be installed
When trying to .ipa file created by cloudBuild, CloudBuild says "This device was signed for App Store and cannot be installed". How should I do to install in my device? I could not understand this...
View ArticleiPad / iOS and Unity 5.3 : UI disappeard ?
Hi there, I saw a few topics about UI issues between iOS and Unity, but I haven't find something that is close to my current problem. I spent the week-end trying to understand why can I see my UI on...
View ArticleGet device's maximum video resolution? (360 VR project)
Hello, I am currently working on a Google Cardboard 360 video project for android and iphone using EasyMovieTexture. The application is mostly done, however we would like to play the best possible...
View ArticleiOS game breaking with Unity Cloud Build but NOT local build.
A very specific part of my game breaks (freezes and sometimes crashes the whole game) when I create an iOS build via Unity Cloud Build. However, this break only happens when done through UCB--when I do...
View ArticleHuge iOS Build Size
Hello, I have attached the screenshot of the assets used in Unity build. ![alt text][1] [1]: /storage/temp/71654-screen-shot-2016-06-07-at-23704-pm.png As you can see size is 34 MB only but when I...
View ArticleAndroid and iOS: using a non native offline TTS / Text to Speech Engine
I have found a TTS plugin for iOS and Android called [Easy TTS][1]. It uses the native TTS engines of Android and iOS. I don't like the quality! ([Click here to watch a video that shows the quality of...
View ArticleScreensaver when device is idle
Hi, I'm developing an App that will be on both iOS and Android and was wondering if someone could point me in the direction of how to create a screensaver. Something along the lines of: if no input has...
View ArticleVibrate does not work on iOS
I'm using Handheld.Vibrate() and in Android it works. However when deploying on the iPad Air nothing happens. I'm using Unity version 5.3.1
View ArticleiTunes store login popup shows every time I start the app. Suspecting Unity IAP.
Hello everyone, I have a problem on my game built on iOS, in Testflight release. My Unity version is 5.3.5f1. **Symptom:** When some exception happens while purchasing in-app product,...
View ArticleChild camera transforms
Hey guys! I am having a strange issue. I have created a second camera for the UI only in order to render all 3D UI elements on top of everything else. The problem is that the UI camera that is a direct...
View ArticleForce 3D touch IOS
Hello :) I am trying to make the .pressure API of unity to work with Apples 3D touch, My function is as follows; public void Pressure2() { if (Input.GetTouch(0).pressure <= 0.66f) {...
View ArticleOverride UnityAppController in iOS
I want to pass a parameter to an Unity iOS app via a URL using an iOS plugin. I have successfully passed a parameter via URL by adding/editing the following the UnityAppController in Xcode: - (void)...
View ArticleUnity Automated / Command Line Build fails to output iOS / Xcode Project
So I have a CI build system setup for a unity project, however it seems that I am doing something wrong the I go to build the project from the command line. The doesn't error out, but it also doesn't...
View Article"Module 'GoogleMobileAds' not found."
I am trying to get the AdMob sample project to work on my iOS device but whenever I try to build the project in xcode it fails and I get the error "Module 'GoogleMobileAds' not found." I have already...
View ArticleParts of my models are white in iOS
I am building my first iOS app. Testing on an iPhone, I see that some of my models have white sides. I don't see this in the editor. ![alt text][1] [1]: /storage/temp/71963-white.png
View ArticleHow to localize iOS app name by Unity Cloud build automatically.
How can I localize iOS app name by Unity Cloud build automatically? I could find some articles that "PostProcessBuild" enable to change "CFBundleDisplayName" but I couldn't do that. Because most of...
View ArticleAssetDatabase CreateAsset problem (Creating asset for texture)
Sorry for my English. I am trying to add pictures into unity asset at runtime for icon etc. this is the error :> Could not create texture from Assets/Textures/A.png: File could not be...
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