Sorry for my English. I am trying to add pictures into unity asset at runtime for icon etc.
this is the error :
> Could not create texture from Assets/Textures/A.png: File could not be read>UnityEditor.AssetDatabase:CreateAsset(Object, String)>c__Iterator0:MoveNext() (at Assets/AddAsset.cs:27) this is the Code:
IEnumerator f(string url) {
WWW www = new WWW(url);
string type = "";
type = url.Substring(url.LastIndexOf('.'));
Debug.Log(type);
if (type[0] != '.')
type = "." + type;
yield return www;
if(www.texture){
AssetDatabase.CreateAsset(www.texture, "Assets/Textures/magica/A"+type);
}else{
Debug.Log("error");
}
Debug.Log(AssetDatabase.GetAssetPath(www.texture));
}`
Also, the game is planning to publish on IOS and Android platform Can I add picture by this "method" on ios and Android by the picture directory