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Is there an issue with ios app size with 64 bit support

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I am doing a very very simple app with Unity and Vuforia - one scene with just a couple of target images. I am using vuforia plus the Vuforia video plugin. When I compile for ios the executable itself (with both armv7 and arm 64 support as required) is 61 MB. This is too big per ios guidelines for acceptance. I have the unity compile set to .net 2.0 subset and micro mscorlib stripping level. Is there anything else I can do? Is there anything I can do with the plugins to reduce size of the final executable? I do not understand what could be making it too big - it's such a minimal app. Is anyone else having issues?

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