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Error occurring on iOS only?

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I am working on a game for iPad, and it acts differently when exported to iOS compared to running it in the editor of PC standalone. I am dealing with timed events and they occur consistently on PC. The code is written in Java and the programmer have used a lot of PlayerPrefs calls in places where anyone would have used variables. I have already checked for dynamic typing by adding #pragma strict to the scripts in question. So far these are my hunches and questions: - Does the Time class act differenly in any way on iOS from Windows? - Does PlayerPrefs act differently or is more prone to errors or data lose?

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