I implement an audio recorder using Unity.
First Unity can record audio with sample rate = 44100Hz on Mac.
But when I port Unity code to iOS, even i set sample rate = 44100Hz, it will automatically reset to 24000Hz.
Is there any possibility to improve poor sample rate problem on iOS running Unity?
I already tried Unity 4.6 and 5 and the result is disappointing.
Or did anyone try to disable Unity Audio and use iOS Audio unit with Unity Framework?
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