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Unity Audio Record in iOS Problem

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I implement an audio recorder using Unity. First Unity can record audio with sample rate = 44100Hz on Mac. But when I port Unity code to iOS, even i set sample rate = 44100Hz, it will automatically reset to 24000Hz. Is there any possibility to improve poor sample rate problem on iOS running Unity? I already tried Unity 4.6 and 5 and the result is disappointing. Or did anyone try to disable Unity Audio and use iOS Audio unit with Unity Framework?

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