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Unity: Loading mp3 from StreamingAsset Folder in iOS

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I am trying to load a mp3 from the streamingasset folder in a unity project running under ios. in the editor everything works fine, but on the iphone the mp3 is not loading. i now about the filepath issues, but i assumed to have done everything correct. here is the code': string fileName = "mytestfile"; if (Application.platform == RuntimePlatform.IPhonePlayer) { path = "file:/" + System.IO.Path.Combine (Application.streamingAssetsPath, fileName + ".mp3"); } else { path = "file://" + Application.dataPath + "/StreamingAssets/" + fileName + ".mp3"; } Debug.Log ("LOAD FROM STREAMING ASSET " + path); // Start a download of the given URL WWW request = new WWW (path); // Wait for download to complete yield return request; // use request.audio AudioClip loadedMp3 = request.GetAudioClip (false, false); Debug.Log ("Result length " + loadedMp3.length); And here is the output in xcode: LOAD FROM STREAMING ASSET file://var/mobile/Applications/{appid}/appname.app/Data/Raw/mytestfile.mp3 Result length 0 Anyone any idea what i am doing wrong? as i said, in the editor everything works fine. thank you und best regards wolfgang

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