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Conflict between UnityAds and Everyplay SDK

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I seem unable to compile a project which has both UnityAds and Everyplay SDK installed. Even a blank project with these two components seem unable to. Depending on which I install first, i get postProcessor errors piling up, preventing me to build for iOS. The errors are things like : AdsPostprocessor.cs(18,72): error CS0103: The name `EveryplaySettingsEditor' does not exist in the current context Even though the files are there as intended : ![alt text][1] I don't seem able to figure out a fix for this, so I'm asking you all if you know of a possible solution to get these two components to stop fighting eachother. Im guessing that since UnityAds under the hood still contains a lot of Everyplay legacy, there might be some crossed namespace wires or similar. I only need Everyplay for the replay recording and community, and UnityAds for video ads. Any fixes, even hotfixes, will be highly appreciated. Or even a word from other people that have experienced the same thing. [1]: /storage/temp/35016-screen+shot+2014-11-11+at+10.38.50.png

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