A few of my textures are not importing at the correct size in iOS. They are working fine for other platforms (Android and Desktop tested). I tried one of the textures with a blank project, and it imported fine, so I'm a bit stumped. Any suggestions?
Example of one of the textures below. The textures are being used for Unity 4.6 UI components, and are being packed automatically by the Sprite Packer.
![texture import size image][1]
Also, the sprite packer is packing a few of the textures into a RGBA 16 bit atlas, even though the import settings for those textures states "ARGB 32 bit".
[1]: /storage/temp/34423-texturesize.png
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