I have the most recent Facebook SDK from the Unity app store (the beta version) and I am currently setting it up to do things such as invite players and send OpenGraph objects etc. This is all seemingly working fine on my Android device, logging in, getting a list of friends to select from etc. however when I am trying to use the exact same code on iOS, I am running in to problems. Instead of opening up the Facebook app to check for a currently logged in user, the web-app version of Facebook is loading over my app, asking the player to log in (even after they have logged in this way previously).
The code I am using is basically the code shown throughout the following page: [Facebook Unity SDK Tutorials][1]
Is there something different that needs doing in iOS that isn't required for Android?
Thanks,
Sosp
[1]: https://developers.facebook.com/docs/games/unity/unity-tutorial#opengraph_step2
↧