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Problem rendering particles in ios

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Hi, I have a problem rendering a particle system in ios. While it runs fine in the editor, it doesn't look the same while I run the game on an ipad mini. I tried different shaders but nothing seems to work. Here follows the code and I have also attached two screenshots to show the problem. Many thanks for the help, I hope my question is not too newbie. Thanks Ioannis ![alt text][1] ![alt text][2] void Awake () { GameObject parent = new GameObject ("test"); ParticleSystem particlesystem = parent.AddComponent (); ParticleSystem.Particle[] p = new ParticleSystem.Particle[1]; p [0].size = 2; p [0].position = new Vector3 (0, 10, 0); p [0].color = Color.green; ParticleSystemRenderer pr = (ParticleSystemRenderer)particlesystem.renderer; pr.renderMode = ParticleSystemRenderMode.Billboard; pr.sortingOrder = 1; particlesystem.renderer.material.shader = Shader.Find ("Mobile/Particles/Additive"); //particlesystem.renderer.material.shader = Shader.Find ("Mobile/Particles/Additive Culled"); //particlesystem.renderer.material.shader = Shader.Find ("Mobile/Particles/Alpha Blended"); //particlesystem.renderer.material.shader = Shader.Find ("Mobile/Particles/Multiply"); //particlesystem.renderer.material.shader = Shader.Find ("Mobile/Particles/Multiply Culled"); //particlesystem.renderer.material.shader = Shader.Find ("Mobile/Particles/VertexLit Blended"); //particlesystem.renderer.material.shader = Shader.Find ("Mobile/Transparent/Vertex Color"); //particlesystem.renderer.material.shader = Shader.Find ("Sprites/Default"); particlesystem.SetParticles (p, 1); particlesystem.startSpeed = 0; particlesystem.startSize = 0; particlesystem.Emit (1); particlesystem.Pause (); } [1]: /storage/temp/33497-ipadmini.png [2]: /storage/temp/33498-macmini.png

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