Hi,
I have this shader that allow me to affect a sprite with some darkness effect as some kind of whirlpool and to display some light and dark area on a texture.
But on iOS, this is a huge overhead for some device (iPhone4, iPad2) so I just want to know if there is a way to optimize this a little bit ?
http://pastebin.com/KMYx9XWt
Thanks in advance
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