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Parallax mobile menu

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Hi friends, I'm trying to create an script for parallaxing effect on main camera for my menu using accelerometer from mobiles...I done this so far : using UnityEngine; using System.Collections; public class CameraMP : MonoBehaviour { public float horizontal = 0.0f; public float vertical = 0.0f; public float cameraSpeed = 0.5f; void Update() { horizontal += Input.acceleration.x * cameraSpeed; vertical -= Input.acceleration.y * cameraSpeed; transform.rotation = Quaternion.Euler(vertical , 0.0f, 0.0f); if (vertical >= 3f) { transform.rotation = Quaternion.Euler(-vertical , 0.0f, 0.0f); } /*if(vertical >= -3f) { transform.rotation = Quaternion.Euler(vertical , 0.0f, 0.0f); }*/ } } *But how to add limits for camera rotation not performing full rotation ...or how to make it work another way...some suggestions will be much appreciated, thanks ! Example: http://matthew.wagerfield.com/parallax/

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