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Unity iOS Swipe not working

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Hi! I have this code where if i swipe down i want to activate and deactivate some colliders and the oposite if i swipe up but it does not seem to work.Can someone tell me what is wrong with it?Thanks void Update() { if(Input.touchCount > 0) { Touch touch = Input.touches[0]; switch(touch.phase) { case TouchPhase.Began: { startPos = touch.position; up.enabled = false; down.enabled = false; break; } case TouchPhase.Ended: { float swipeDistVertical = (new Vector3(0,touch.position.y,0) - new Vector3(0,startPos.y,0)).magnitude; if(swipeDistVertical > minSwipeDistY) { float swipeValue = Mathf.Sign(touch.position.y - startPos.y); if (swipeValue > 0)//up swipe { down.enabled = false; up.enabled = true; } else if (swipeValue < 0)//down swipe { up.enabled = false; down.enabled = true; } } break; } } } }

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