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Disable FMOD editor for a web build

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I am building an iOS game and have the FMOD Studio plugin implemented in the game. I have been trying to keep a web build alive on my website alongside but since I've added FMOD I can't figure out how to build for web without errors. Separate from making completely separate iOS and web projects, is there any way to disable FMOD from just the web build? I can deactivate my personal audio code with only 3 or 4 minutes of comments and disabling of scripts, but when I switch builds to the web player, I get a bunch of errors from the FMOD files, like: > Assets/Plugins/FMOD/Editor/FMODEditorExtension.cs(157,47):> error CS1061: Type> `System.IO.DirectoryInfo' does not> contain a definition for `GetFiles'> and no extension method `GetFiles' of> type `System.IO.DirectoryInfo' could> be found (are you missing a using> directive or an assembly reference?) Is there some boolean in the fmod plugin that I can switch off or any way to just disable FMOD for the web build? Thanks for any assistance!

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