Hi. I had a some problem.
1. Set Custom Splash
2. iOS Build
IOException: Failed to Copy File / Directory from '/Applications/Unity/PlaybackEngines/iOSSupport/SplashScreens/SplashScreen-320x480.png' to '/Users/Shared/Jenkins/Home/workspace/IOS_BUILD_IPA/IOS_BUILD_ENT/Unity-iPhone/Images.xcassets/LaunchImage.launchimage/Default.png'.
at UnityEditor.FileUtil.CopyFileOrDirectory (System.String source, System.String dest) [0x0003f] in /Users/builduser/buildslave/unity/build/Editor/Mono/FileUtil.bindings.cs:35
at UnityEditor.iOS.Utils.ReplaceFileWithFallbacks (System.String[] srcFiles, System.String dest) [0x00022] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/Utils.cs:656
at UnityEditor.iOS.PostProcessiPhonePlayer.InstallSplashScreens (UnityEditor.iOS.ProjectPaths paths, BuildSettings bs) [0x000a5] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:1574
at UnityEditor.iOS.PostProcessiPhonePlayer.UpdateInstallLocation (UnityEditor.iOS.ProjectPaths paths, BuildSettings bs, UnityEditor.iOS.IncludedFileList includedFiles, UnityEditor.Build.Reporting.BuildReport buildReport) [0x00288] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:1481
at UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (BuildSettings bs, UnityEditor.iOS.ProjectPaths paths, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport buildReport) [0x0061e] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:770
at UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (PostProcessorSettings postProcessorSettings, BuildPostProcessArgs args) [0x00056] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:605
at UnityEditor.iOS.iOSBuildPostprocessor.PostProcess (BuildPostProcessArgs args) [0x00009] in /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/ExtensionModule.cs:48
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:358)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:257)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:240)
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:235)
ProjectBuilder:GenericBuild(String[], String, BuildTargetGroup, BuildTarget, BuildOptions) (at Assets/02.Script/Util/AssetBundleManager/Editor/ProjectBuilder.cs:221)
ProjectBuilder:PerformiOSXCodeExport() (at Assets/02.Script/Util/AssetBundleManager/Editor/ProjectBuilder.cs:730)
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