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Unity ARKit session rerun

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Hi. My situation is next: I need to detect surfaces for some time. Then, on button click, I need to save anchors, but prevent plane detections. I do the next: Get config from current ARCameraManager, change planedetection to None, and call RunWithConfigAndOptions, where as first parameter I use prev config, and as second parameter I use ARSessionRunOptionsResetTracking enum value. But after that rendered planes is kind-a moved from their positions to some new. Why could it be so?

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