My touches work great all over the screen an Android. On iPhone, they work great for MOST of the screen. However **near the bottom edge, and along both sides in the bottom half of the screen, I find that touches aren't detected by my game**. Seems like iOS is using those areas to pull up a dock from the bottom, or "tear off" the app when working near the sides and bottom corners.
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I **would prefer to disable the iOS behavior** because it can be game-breaking in my action game case where not detecting a tap could mean starting the level over. **Is it possible?** I expect not.
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Alternately, **is there a Unity strategy which would allow me to detect those touches with my game *in addition to* iOS responding to them?** I may want to pause my game when those features are activated, or at least allow the tap to interact with my game while it's also interacting with iOS.
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What are my options, outside of redesigning my UI to keep away from all edges?
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Thank you all very much! :)
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