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Textures of different resolutions

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Hello. I am developing game for iOS using Unity3D 4.3 Pro. I can't figure out, how to tell Unity to use `~iphone`, `@2x~iphone`, `~ipad` or `@2x~ipad` version of resources based on device type. And it would be great, if I could setup scene with only one version of resources. I know, that 2D Toolkit can help me with my problem, but I don't want to use it only for this.

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