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Why does Mesh.CreateVBO spike every few seconds on iOS Metal

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- Platform: iOS - API: Metal - Unity: 2017.2 ---------- I have a few dynamic meshes, all tagged with *MarkDynamic*, but the profiler is showing me *Mesh.CreateVBO* calls for them on every frame. On many frames *Mesh.CreateVBO* will take a fraction of a millisecond, but every few seconds it will jump to 40ish milliseconds for a few frames. On the frames where *Mesh.CreateVBO* isn't bogging down performance (according to the profiler), *Clear* is bogging down performance. Whereas *Clear* does not when *Mesh.CreateVBO* is spiking. Are there known issues with the profiler on iOS Metal? I've had issues in the past where OpenGL ES 3 showed only solid bars in the profiler on iOS. I should also note that I have multi-threaded rendering disabled because it was hiding too much information from the profiler.

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