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Why is WebGL so slow on iOS?

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I have a very simple 12 mb "game". It's just some canvas, pictures, two movements and a particle effect. Basically I'm creating animated "PowerPoint"-ish slides. It runs perfectly on desktop and Android, but on iOS (iPhone 6) it's sooooooo laggy!! After I check out every slide and go back the speed becomes a bit normal. Ironically I get the least lag from a rotating 3D model. Everything else is very laggy and slow. If you have iOS check it out: www.roseportalgames.com/files/web/index.html Can someone please advise? Are there specific things I should watch out for that would affect speed on iOS but not Android/desktop? (ps: I realise officially WebGL shouldn't be run on mobile, but it should run fine I think, it runs fine on Android. Not sure why it's so slow on iOS. There must be a way to fix it.)

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