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iOS / macOS Cross-Platform Networking

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I made a scene to test network connections using only Network Manager and Network Manager HUD. It works between build + unity editor on MacOS, but the same scene fails connect when built for iPhone. Both the iPhone and Unity editor fail to find the server, or both act as a server, on localhost with the same default port (7777). They're both on the same wireless network. Any ideas why they're not finding each other ?

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