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I cant build game for IOS

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Guys, everytime what I try build my game for IOS I have got this errors. Please know someone how to solve it ? 1.) ArgumentException: The Assembly Purchasing.Common is referenced by Apple ('Assets/Plugins/UnityPurchasing/Bin/Apple/live/Apple.dll'). But the dll is not allowed to be included or could not be found. UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List`1 alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary`2 cache, BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:142) UnityEditor.AssemblyHelper.FindAssembliesReferencedBy (System.String[] paths, System.String[] foldersToSearch, BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:179) UnityEditor.HostView:OnGUI() 2. Failed running C:\Program Files\Unity\Editor\Data\Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe --api NET_2_0 -out "C:\Users\Flixon\0To100\own - 0To100 - Final\0to100\Temp\StagingArea\Data\Managed\tempStrip" -l none -c link -b true -x "C:/Program Files/Unity/Editor/Data/PlaybackEngines/iOSSupport\Whitelists\Core.xml" -f "C:\Program Files\Unity\Editor\Data\il2cpp\LinkerDescriptors" -x "C:\Users\Flixon\0To100\own - 0To100 - Final\0to100\Temp\StagingArea\Data\Managed\..\platform_native_link.xml" -x "C:\Users\Flixon\0To100\own - 0To100 - Final\0to100/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml" -x "C:\Users\Flixon\0To100\own - 0To100 - Final\0to100\Temp\StagingArea\Data\preserved_derived_types.xml" -d "C:\Users\Flixon\0To100\own - 0To100 - Final\0to100\Temp\StagingArea\Data\Managed" stdout: Fatal error in Mono CIL Linker Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' at Mono.Linker.LocalDirectoryAssemblyResolver.Resolve(AssemblyNameReference name, ReaderParameters parameters) at Mono.Linker.AssemblyResolver.Resolve(AssemblyNameReference name, ReaderParameters parameters) at Mono.Linker.LocalDirectoryAssemblyResolver.Resolve(AssemblyNameReference name) at Unity.IL2CPP.Common.WindowsRuntimeAwareMetadataResolver.Resolve(TypeReference type) at Mono.Cecil.TypeReference.Resolve() at UnusedBytecodeStripper2.ResolveFromMonoBehaviours.EnqueueAllFieldsOf(TypeDefinition typeDefinition, LinkContext context) at UnusedBytecodeStripper2.ResolveFromMonoBehaviours.Process(LinkContext context) at Mono.Linker.Pipeline.Process(LinkContext context) at Mono.Linker.Driver.RunDriver(Driver driver, IEqualityComparer`1 typeComparer, IEqualityComparer`1 methodComparer) 3. Exception: C:\Program Files\Unity\Editor\Data\Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe did not run properly! UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1 setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:98) UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (IEnumerable`1 args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:102) UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String[] assemblies, System.String[] searchDirs, System.String outputFolder, System.String workingDirectory, System.String& output, System.String& error, System.String linkerPath, IIl2CppPlatformProvider platformProvider, IEnumerable`1 additionalBlacklist) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:95) UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (System.String stagingAreaData, IEnumerable assemblies, System.String managedAssemblyFolderPath, System.String[] assembliesToStrip, System.String[] searchDirs, System.String monoLinkerPath, IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:201) UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:126) UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:143) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean debugBuild) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:34) UnityEditor.iOS.PostProcessiPhonePlayer.CrossCompileManagedDlls (BuildSettings bs, UnityEditor.iOS.ProjectPaths paths, UnityEditor.AssemblyReferenceChecker checker, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport buildReport) (at C:/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:768) UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (BuildSettings bs, UnityEditor.iOS.ProjectPaths paths, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport buildReport) (at C:/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:586) UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (PostProcessorSettings postProcessorSettings, BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:546) UnityEditor.iOS.iOSBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/ExtensionModule.cs:34) UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:186) UnityEditor.HostView:OnGUI()

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