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Why is there so much GC allocation with GameObject.Activate and Physics2D.SendTriggerContactCallbacks on iOS?

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I am profiling my iOS game that has stuttering every 2-5 seconds of moving objects. I am guessing this is likely due to a drop in frame rate and have started profiling. Here are some screenshots of spikes with GC allocation. How do I figure out which GameObject/Script is causing these issues? Also, why do I not see VSync on iOS (it should be at 60fps)? ![alt text][1] ![alt text][2] [1]: /storage/temp/100548-screen-shot-2017-08-24-at-103552-am.png [2]: /storage/temp/100549-screen-shot-2017-08-24-at-103539-am.png

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