We recently upgrade our project from Unity 5.5.0f3 to Unity 2017.1.f3
After we finish fixing all the build issues the game runs fine. But after extensive testing we noticed a few new issue that was not occurring in our 5.5.0f3 builds. That was music playback of mp3 files on iOS platform.
We download our background music (mp3 from the web) and have it set to looping. The first problem we encounter was that some music just would not play reliable. Some we load the clip and it plays and sometime it did not.
We made some changes to fix that, but the next problem has us stump.
Now when the music finish playing and goes to loop, there is a long silence (time varies depending on the music). We try set it to streaming but that produce a different bug, it would play to the end, and when it is suppose to loop, it play the buffer part over and over, and then start playing from the beginning.
All of this is only happen on our iOS build. Any idea what is happening or a fix?
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