After many failed attempts, re-imports etc. I'm forced to ask if anyone is familiar with this Cloud Build error. this is since updated to Unity 2017.1
7358: [Unity] -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Assembly-CSharp-firstpass.dll
7359: [Unity] Compilation failed: 1 error(s), 0 warnings
7360: [Unity] Assets/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs(13,29): error CS0234: The type or namespace name `IActiveBuildTargetChanged' does not exist in the namespace `UnityEditor.Build'. Are you missing an assembly reference?
7361: [Unity] - Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
7362: [Unity] Assets/Standard Assets/CrossPlatformInput/Scripts/MobileControlRig.cs(13,29): error CS0234: The type or namespace name `IActiveBuildTargetChanged' does not exist in the namespace `UnityEditor.Build'. Are you missing an assembly reference?
It will build successfully, but when I run on iPad it just freezes out
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