Feel like I've been through a lot of tutorials about asset bundles but am still missing some fundamental understanding. My game is entirely built and am now trying to get it to work with asset bundles to switch assets based on screen resolution (iOS mobile).
From the tutorials I've seen, the assets used in the scene that require variants are always dynamically loaded. If I load all my assets through code, then this loses the advantage of using the inspector and Unity's interface to build the game. If I already have for example UI objects in my scene, how do I change the UI's background image without having to construct and load the entire UI object dynamically through code?
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