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Is ARKit compatible with 3D Spacial Blend Audio Source?

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Hi everyone, I have been using the ARkit for a while now and its amazing. I'm trying to integrate spacial audio into the AR experience and the App seems to not recognize when I set an Audio Source to Spacial Blend = 3D. Its weird because it works fine in the editor but when I run the App on the iPhone it always plays the audio track as 2D spacial Blend. If anyone has any insights that would be great. Thanks.

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