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beast ignores normal maps when project is set to ios

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For some reason, beast is ignoring normal maps when my project is set to iOS (!) I can bake dual lightmaps on a PC platform, and use those lightmaps on iOS, and things look great. But if I bake while set to iOS, no dice - the normal maps are ignored. The platform setting is the only thing I'm changing between beast renders. Is this the expected behavior?

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