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Game crashing frequently on iOS due to shadows

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Hi, I am currently using Unity 5.2.4f1 and have been trying to fix a crash that occurs when built on iOS. I believe it might have to do with shadows considering the crash log refers to shadow culling.cpp and when I disable shadows for the project the crash does not occur. This error happens at random times and usually appears within 5 - 10 minutes of gameplay. Here is the crash log: Date/Time: 2016-03-03 14:08:41.41 -0800 Launch Time: 2016-03-03 13:55:18.18 -0800 OS Version: iOS 9.2.1 (13D15) Report Version: 105 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Subtype: KERN_INVALID_ADDRESS at 0xb6fd033c Triggered by Thread: 5 Filtered syslog: None found Breadcrumb Trail: (reverse chronological seconds) 398 disable autoplay 412 enable autoplay 414 enable autoplay 415 disable autoplay 793 GC Framework: startAuthenticationForExistingPrimaryPlayer Global Trace Buffer (reverse chronological seconds): 128.040714 libsystem_trace.dylib 0x000000002176c6f9 dyld_image_header_containing_address(0x19360069) failed 128.320600 libsystem_trace.dylib 0x000000002176c6f9 dyld_image_header_containing_address(0x144234e9) failed 128.433534 libsystem_trace.dylib 0x000000002176c6f9 dyld_image_header_containing_address(0x1c33c919) failed 128.540126 libsystem_trace.dylib 0x000000002176c6f9 dyld_image_header_containing_address(0x1f9ba0b9) failed 128.540126 libsystem_trace.dylib 0x000000002176c6f9 dyld_image_header_containing_address(0x1d3b3ff9) failed 128.625314 libsystem_trace.dylib 0x000000002176c6f9 dyld_image_header_containing_address(0x1eca5a49) failed 128.646956 libsystem_trace.dylib 0x000000002176c6f9 dyld_image_header_containing_address(0x1c979b39) failed 128.692678 libsystem_trace.dylib 0x000000002176c6f9 dyld_image_header_containing_address(0x1476a9a9) failed 128.810316 libsystem_trace.dylib 0x000000002176c6f9 dyld_image_header_containing_address(0x1c9ea759) failed 133.007515 libsystem_trace.dylib 0x000000002176c6f9 dyld_image_header_containing_address(0x1c9ce6c9) failed 133.924335 libsystem_trace.dylib 0x000000002176c6f9 dyld_image_header_containing_address(0x1c9c6d89) failed 133.928240 libsystem_trace.dylib 0x000000002176c6f9 dyld_image_header_containing_address(0x1c9c7009) failed 235.859359 libsystem_trace.dylib 0x000000002176c6f9 dyld_image_header_containing_address(0x147476c9) failed 236.194333 libsystem_trace.dylib 0x000000002176c6f9 dyld_image_header_containing_address(0x1f5b3b79) failed 236.481125 libsystem_trace.dylib 0x000000002176c6f9 dyld_image_header_containing_address(0x147b1a89) failed 236.625275 libsystem_trace.dylib 0x000000002176c6f9 dyld_image_header_containing_address(0x412e1d09) failed 236.625275 libsystem_trace.dylib 0x000000002176c6f9 dyld_image_header_containing_address(0x1c354bc9) failed 236.881113 libsystem_trace.dylib 0x000000002176c6f9 dyld_image_header_containing_address(0x149b5689) failed 236.915302 libsystem_trace.dylib 0x000000002176c6f9 dyld_image_header_containing_address(0x42ceadb9) failed 236.969498 libsystem_trace.dylib 0x000000002176c6f9 dyld_image_header_containing_address(0x1eddfb39) failed 237.160048 libsystem_trace.dylib 0x000000002176c6f9 dyld_image_header_containing_address(0x1ed818a9) failed 241.505825 libsystem_trace.dylib 0x000000002176c6f9 dyld_image_header_containing_address(0x1eb06b79) failed 241.964911 libsystem_trace.dylib 0x000000002176c6f9 dyld_image_header_containing_address(0x1ec706c9) failed 241.971646 libsystem_trace.dylib 0x000000002176c6f9 dyld_image_header_containing_address(0x1ec71059) failed 362.925319 libsystem_trace.dylib 0x000000002176c6f9 dyld_image_header_containing_address(0x1f894759) failed 363.265686 libsystem_trace.dylib 0x000000002176c6f9 dyld_image_header_containing_address(0x42c21cd9) failed 363.553721 libsystem_trace.dylib 0x000000002176c6f9 dyld_image_header_containing_address(0x19278e19) failed 363.685172 libsystem_trace.dylib 0x000000002176c6f9 dyld_image_header_containing_address(0x42daaab9) failed 363.686463 libsystem_trace.dylib 0x000000002176c6f9 dyld_image_header_containing_address(0x190465b9) failed 363.902375 libsystem_trace.dylib 0x000000002176c6f9 dyld_image_header_containing_address(0x147925e9) failed 363.943819 libsystem_trace.dylib 0x000000002176c6f9 dyld_image_header_containing_address(0x1b1f0f69) failed 364.005545 libsystem_trace.dylib 0x000000002176c6f9 dyld_image_header_containing_address(0x193d44b9) failed 364.193344 libsystem_trace.dylib 0x000000002176c6f9 dyld_image_header_containing_address(0x193dedb9) failed 369.302403 libsystem_trace.dylib 0x000000002176c6f9 dyld_image_header_containing_address(0x1bf63279) failed 369.637993 libsystem_trace.dylib 0x000000002176c6f9 dyld_image_header_containing_address(0x1470ce09) failed 370.185043 libsystem_trace.dylib 0x000000002176c6f9 dyld_image_header_containing_address(0x1fd88f59) failed 370.355870 libsystem_trace.dylib 0x000000002176c6f9 dyld_image_header_containing_address(0x1bf52f09) failed 370.356383 libsystem_trace.dylib 0x000000002176c6f9 dyld_image_header_containing_address(0x193fa669) failed 370.561711 libsystem_trace.dylib 0x000000002176c6f9 dyld_image_header_containing_address(0x14769669) failed 370.607333 libsystem_trace.dylib 0x000000002176c6f9 dyld_image_header_containing_address(0x41288ce9) failed 370.671841 libsystem_trace.dylib 0x000000002176c6f9 dyld_image_header_containing_address(0x19108a99) failed Thread 5 name: UnityWorker Thread 5 Crashed: 0 dhtest 0x005b5646 GenerateCombinedDynamicVisibleListJob(CullResults*) (ShadowCulling.cpp:620) 1 dhtest 0x0071311a JobQueue::Exec(JobInfo*, int, int) (JobQueue.cpp:281) 2 dhtest 0x007131fe JobQueue::ExecuteJobFromHighPriorityStack() (JobQueue.cpp:493) 3 dhtest 0x007132aa JobQueue::ProcessJobs(void*, bool*) (JobQueue.cpp:562) 4 dhtest 0x00712d40 JobQueue::WorkLoop(void*) (JobQueue.cpp:579) 5 dhtest 0x00713d0a Thread::RunThreadWrapper(void*) (Thread.cpp:40) 6 libsystem_pthread.dylib 0x2175ac7e _pthread_body + 138 7 libsystem_pthread.dylib 0x2175abf2 _pthread_start + 110 8 libsystem_pthread.dylib 0x21758a08 thread_start + 8 I have also tried removing any GameCenter related actions and logic, but the crash still occurs, which leads me to believe shadows are the culprit. I have one main directional light, that cast hard shadows in realtime. Any help would be greatly appreciated. Thanks!

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