Hi, I'm a Windows/Android user for quite some time, and a Unity app developer with basic -I guess- skills. I would like to make my apps cross-platform though, so I would like to target the iOS market too.
I'm familiar with the extra cost required for the iOS developer license, Unity iOS Pro, and possibly the purchase of a MacOS device (although through my reading I've come to the conclusion that this CAN be done through a VM and spare me a quite considerable amount of money), my question is of a different nature.
Do I need BOTH an iPhone and an iPad for my testing purposes prior to deploying my app to the market? I mean, if an app works flawlessly on an iPad does that guaranty that it will work the same on an iPhone too? Or do I have to buy both devices?
Apart from the case of different iOS versions, does different hardware or different "nature" of the devices (phone vs tablet) mean that there are cases of inconsistencies?
Thanks in advance
PS. Oh, and sorry if the following has been answered like a million times or something, but a single YES or NO would suffice. I suppose I can install an app I make on an iPad or an iPhone without having to upload it to the market, for testing purposes, right? I'm used to the "freedom" of windows/android and the things I've heard about the whole MacOS/iOS "lockdown" policy had made me quite skeptical..
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