Quantcast
Channel: Questions in topic: "ios"
Viewing all articles
Browse latest Browse all 4709

Poor playtest performance in Unity on Mac after switching platform to iOS

$
0
0
I've started a very simple demo in Unity 5.3.2 running on Mac OS X El Capitan. The project only uses the standard airplane asset and a terrain created using the asset "Low Poly Terrain." It play tested fine in Unity, then I built it for iOS. Switching platforms took a long time, but despite throwing a bunch of warnings, it worked great on my iPhone 6. However, when I went back into Unity to continue making changes and playtesting them, the performance of the game pane in Unity was unuseable- like one frame every few seconds, After switching the platform back to PC, Mac & Linux Standalone, the playtest performance went back to normal. Since going back and forth between platforms takes so long, this makes developing for iOS impossible. Any ideas? Thanks!

Viewing all articles
Browse latest Browse all 4709

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>