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iOS linker error UnityGetGLViewController()

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Hi, I'm very new to ios/objective-c development and am trying to build an ios plugin that adds things to the screen when triggered by unity. I'm having a strange issue when trying to access the view controller. When I call UnityGetGLViewController() from method2, everything builds and is peachy. But when called from method1, which is linked to the cs file in Unity, I get this linker error: Undefined symbols for architecture armv7: "_UnityGetGLViewController", referenced from: _method1 in TestClass.o ld: symbol(s) not found for architecture armv7 clang: error: linker command failed with exit code 1 (use -v to see invocation) Here is my code, stripped down for ease of reading: //TestClass.m #import "TestClass.h" extern UIViewController *UnityGetGLViewController(); @implementation TestClass void method1(NSString* path){ UIViewController *rootView = UnityGetGLViewController(); } void method2(NSString* path){ UIViewController *rootView = UnityGetGLViewController(); } @end //iosPlugin.cs using UnityEngine; using System.Collections; using System.Runtime.InteropServices; public class iosPlugin : MonoBehaviour { [DllImport ("__Internal")] private static extern void method1 (string path); void Start () { method1("string here"); } } Any ideas as to why this is happening?

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