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iOS Unity randomly hangs on yield return www

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I'm developing an iOS app with Unity where I load textures at runtime from the file system. I only have one scene. The piece of code I use to load the textures is shown below. This is called several times during runtime if the user wishes to change these so called 'backTextures'. In my tests I call this several times in a row. Everything goes well and afaik there is no sign of memory leaks. But after executing this several random times (say as little as 2 times or even as much as 13 times for example) Unity hangs. According to the Xcode console, the last print I read is the 'Just created the www' so I am assuming the script is hanging waiting for the 'yield return _www;'. This happens always on the first iteration of the for loop (i=0), but as I said before, after calling this piece of code several times. Can anyone help me out with this? I have no idea why yield return www would hang... **EDIT** I did some more testing: This code is running on a coroutine. I added a print to the Update() and it keeps being called. So the Unity engine is not completely dead. It really seems that it is the www that is not returning.... //some code before if(backTextures != null && backTextures.Length != 0){ Debug.Log("Cleaning the vector!!!!"); for(int i = 0; i < backTextures.Length; i++){ Destroy(backTextures[i]); backTextures[i] = null; } } //Some more code here Debug.Log("Will load " + picsize + " textures"); //load textures to memory for(int i=0; i

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